Tuesday, January 16, 2018

This is how the characters from the popular game Gyakuten Saiban were born. An interview with illustrator Iwamoto (2009)

Title: This is how the characters from the popular game Gyakuten Saiban were born. An interview with illustrator Iwamoto /「人気ゲーム「逆転裁判」シリーズのキャラクターはこうして生まれた。イラストレーター 岩元氏を直撃インタビュー」
Source: Wacom (article down)

Summaruy: On February 4th, 2009, Wacom, known for its graphics tablets, posted an interview on its official website with Iwamoto Tatsurō, one of the main character designers of the Gyakuten Saiban (Ace Attorney) franchise. In this interview, Iwamoto tells about how he first got into drawing, why he became a freelance illustrator after working at game developers, the thinking process behind creating characters like the ones we know from Gyakuten Saiban and of course, how the drawing tablet plays a work in his life as an illustrator.

Images are taken from the source article. Copyright belongs to their respective owners.

Sunday, December 17, 2017

Naruhodo Gyakuten Saiban! 3 "An Autumn Of...." (2004)

Title: Naruhodo Gyakuten Saiban! 3 "An Autumn Of...." /「なるほど逆転裁判!第3回 〇〇の秋」
Source: Dream Magazine 2004, November issue

Summary: Gyakuten Saiban (Ace Attorney) creator Takumi Shuu had a column "Naruhodo Gyakuten Saiban!" ("I See! Ace Attorney!") in the monthly game magazine DreaMaga (an abbreviation derived from its old format titled DreamCast Magazine). His column ran for 19 months starting in the September 2004 issue, mostly to build up to the release of the DS port of the first game. These columns would include a short essay by Takumi, dialogues that had been cut out of the games, an original artwork piece by Suekane Kumiko and a one-page dialogue-based short story starring the characters from Gyakuten Saiban, all surrounding a certain theme. The theme for this third column is autumn, and Takumi decides to write a bit about the detective writers and characters that influenced his youth, and that left their mark on Gyakuten Saiban. Note that this translation only includes the column itself, and none of the other parts (short story/cut dialogues).

Saturday, November 18, 2017

Forty Questions and Forty Answers As Told By The Staff (2005)

Title: Forty Questions and Forty Answers As Told By The Staff / 「スタッフがココまで語った40問40答」
Source: Gyakuten Saiban Fanbook

Summary: In this segment in 2005's Gyakuten Saiban Fanbook, series director Takumi and character designer Iwamoto answer no less than forty questions asked by the fans. While some of the questions relate to the development process, a great number of them are also questions you'd normally never seen in an official interview, that pertain to the story and characters, for example a question about whether detective Itonokogiri (Dick Gumshoe) can get married, what his salary is, or whether Mayoi (Maya Fey) goes to school. Note that this article was published in 2005, right before the release of the first DS port of Gyakuten Saiban (Phoenix Wright: Ace Attorney DS) and some of the elements mentioned here eventually found their way in later Gyakuten Saiban games.

Wednesday, October 11, 2017

Twitter: Box of Memories (2017)

Title: Box of Memories
Source: Takumi Shū 's Twitter

Summary: On October 11, 2017, Takumi tweeted that his extended leave after finishing Dai Gyakuten Saiban 2 was now over, and that his very first job was to move offices. Takumi made use of the occassion to clear up some of the boxes with all kinds of files and other things related to his projects, and he decided to tweet photographs of some of those documents, including the original notebook he used to plan the very first Gyakuten Saiban (Ace Attorney) game in, but also the initial scenario plots he had for Gyakuten Saiban 2 (Ace Attorney 2 - Justice for All). Reading those notes shows how Takumi's plots take shape, as these prototypes are quite different from the final product

In the translation below, each paragraph is a seperate tweet. Images are taken from the source tweets. Copyright belongs to their respective owners.

Friday, September 8, 2017

The Return of the “Playable Mystery Novel”. Overturning The Norm – Gyakuten Saiban (2017)

Title: The Return of the “Playable Mystery Novel”. Overturning The Norm - Gyakuten Saiban / 「“遊ぶ推理小説”復権 常識覆した「逆転裁判」」
Source: Sankei News

Summary: Sankei News posted an article on the Gyakuten Saiban ("Ace Attorney") series on September 8, 2017. While it is mostly an introductionary article for people not too familiar with videogames in general, it features a couple of direct quotes from series supervisor Takumi and series producer Eshiro on how the games and its plots are developed.

Images are taken from the source article. Copyright belongs to their respective owners.

Tuesday, August 22, 2017

Game Designer Dreams Vol 3: Dai Gyakuten Saiban 2’s Takumi Shū on “What He Wants From Entertainment” (2017)

Title: Game Designer Dreams Vol 3: Dai Gyakuten Saiban 2’s Takumi Shū on “What He Wants From Entertainment” / 「Game Designer Dreams VOL.3 『大逆転裁判2』巧舟が語る「エンタメに求めるもの」」
Source: Spice

Summary: Entertainment website Spice posted an interview with series creator Takumi Shū on August 22, 2017 as part of their Game Designer Dreams series. In the interview, taken on the day before the release of Dai Gyakuten Saiban 2 - Naruhodō Ryūnosuke no Kakugo (“The Grand Turnabout Trial 2 - The Resolve of Naruhodō Ryūnosuke no Kakugo”) is not only asked about how he first created the Gyakuten Saiban (Ace Attorney) series, but also about how development on Dai Gyakuten Saiban 2 went, as well as about Takumi came to work in the game industry in the first place. As part of the series, Takumi is also asked about his views on the future of the game industry, especially in relation to the uprise of social/casual games lately.

Images are taken from the source article. Copyright belongs to their respective owners.

Wednesday, July 26, 2017

The Grand Trial Inquiring Into The Development Team’s Resolve - Part 1 (2017)

Title: The Grand Trial Inquiring Into The Development Team’s Resolve - Part 1 / 「開発陣の覚悟を尋ねる大法廷(インタビュー) 前編」
Source: Famitsu, August 10 issue, 2017

The August 10, 2017 issue of Famitsu featured the first half of a long interview with director Takumi, art director Nuri and producer Eshiro on the upcoming release Dai Gyakuten Saiban 2 - Naruhodō Ryūnosuke no Kakugo (“The Grand Turnabout Trial -  The Resolve of Naruhodō Ryūnosuke"), which was scheduled for release for the following week (the magazine itself is always released before the date on the magazine). This first half of the deep interview includes topics like how this project first started, what the graphical challenges were, reflections on the first game and how elements like the characters have changed for this game.

Sunday, July 9, 2017

Director Takumi Shū X Sherlock Holmes Researcher Kitahara Naohiko Special Discussion! (2015)

Title: Director Takumi Shū X Sherlock Holmes Researcher Kitahara Naohiko Special Discussion! / 「ディレクター・巧 舟氏×シャーロック・ホームズ研究家・北原尚彦氏 スペシャル対談!」
Source: Kono Manga ga Sugoi! web

Summary: On July 9, 2015, Kono Manga ga Sugoi! Web published an interview with Takumi Shū, director of the game Dai Gyakuten Saiban (‘The Grand Turnabout Trial’) and the well-known Sherlockian and author Kitahara Naohiko to talk about Sherlock Holmes. The two talk about the Sherlock Holmes that appears in the game and how he relates to other interpretations of the character, but also about the setting of Victorian London and of course, about the Sherlock Holmes series in general, from their favorite stories to how Takumi first came into contact with the character which would receive a member of the main cast in his game.

Images are taken from the source article. Copyright belongs to their respective owners.

Thursday, July 6, 2017

【Workplace】I Did A Magic Trick During My Job Interview And Got Hired (2010)

Title: 【Workplace】I Did A Magic Trick During My Job Interview And Got Hired / 「【仕事場】面接でマジック披露して合格しました」
Source: ZakZak (down)

In 2010, around the release of Takumi Shū's game Ghost Trick, ZakZak featured several columns by Takumi Shū their series The Workplace Of Top Creators, where creators got a place to talk about how their jobs and how they got them. In this second column originally posted on July 2, 2010, Takumi talks about his hobby magic (illusions). he explains how his experience with magic also helped him create mystery stories, as the two are actually much closer than might seem at first sight.

【Workplace】 Mystery Fiction Used For Games (2010)

Title: 【Workplace】 Mystery Fiction Used For Games / 「仕事場】ミステリー小説がゲーム作りに生かされました 」
Source: ZakZak (down)

In 2010, around the release of Takumi Shū's game Ghost Trick, ZakZak featured several columns by Takumi Shū their series The Workplace Of Top Creators, where creators got a place to talk about how their jobs and how they got them. In this second column originally posted on June 25, 2010, Takumi talks about how he first got hooked on mystery fiction, and how it played a role in helping him create his first original game: Gyakuten Saiban (Ace Attorney GBA).